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MONOGAME VISUAL STUDIO UPDATE
NOTE: In case anyone knows a more permanent solution, please let me know so I can update this tutorial! This should make said errors go away in most cases.ī) If the above doesn't work, simply restart VS Code. To resolve them, you can: a) Run "dotnet restore". csproj errors that are not really errors.
MONOGAME VISUAL STUDIO CODE
To Publish your game, run the following commands (depending on your target operating system): Windows:Įvery now and then, VS Code reports some. You should get a screen that is filled with Cornflower Blue (the default behavior for all MonoGame projects). Build your game by running: dotnet cleanĢ.2. NOTE: The above command is also useful for making sure you don't have any compiler errors.Ģ.1. Here, this test will be repeated 100 times. Public void FunctionBeingTested2_Condition_ExpectedResult() Assert.AreEqual(expectedValue, actualValue) Public void FunctionBeingTested1_Condition_ExpectedResult() Code here will be run once after every test. Code here will be run once before every test. Code here will be run once after all tests. Code here will be run once before all tests. You can now write some unit tests when you are ready.īelow is a sample NUnit test for "MyProject.Tests/MyPackage/M圜lassTests.cs" to help you get started. MyProject.Tests/Įdit in a text editor and make it look like the following: Navigate inside the folder that contains your solution file and run: dotnet sln add. Navigate inside MyProject.Tests and run: dotnet new nunitĭotnet add reference. Your file structure should be as follows: MonoGameProjects
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While this section is entirely optional, I would still like to encourage everyone to write unit tests for their games because while you can't test if your game is fun, you can at least test that your game isn't broken - and broken games are never fun.Ĭreate a folder called MyProject.Tests inside the folder that contains your solution file. Important: For "TargetFramework", use "netcoreapp" plus the first two digits of your. This should create a solution file (MyProject.sln) that has a reference to your MonoGame project (MyProject/MyProject.csproj).Įdit MyProject.csproj in a text editor and make it look like the following: In the Command Prompt, navigate inside your project folder and run: dotnet new slnĭotnet sln add MyProject/MyProject.csproj NOTE: You can replace all instances of "MyProject" in this tutorial with anything you like. Inside that folder, create another folder that will hold your MonoGame project: NOTE: You can replace all instances of "MonoGameProjects" in this tutorial with anything you like. dotnet new -i Ĭreate a folder where you want to store all your MonoGame projects:
MONOGAME VISUAL STUDIO INSTALL
Install NUnit templates for writing unit tests: dotnet new -i NOTE: You only need to run the following commands once. That, and I prefer using VS Code because it's so much more lightweight.ĭownload and install the latest versions of the following:ĭon't worry, we only need to do this to get the MonoGame Pipeline Tool. I'm just not a fan of its heavyweight nature. I sincerely hope that this tutorial makes MonoGame even more accessible to those who want to try it out but have difficulty working with Visual Studio and other IDEs.ĭisclaimer: I don't have anything against Visual Studio. Special thanks to /u/Apostolique for inspiring me to make this tutorial!